Hop – Final

So that’s it! We finally finished out animation, and honestly I’m so proud of my group and am so happy with how this has turned out, especially considering how little time we had since changing our storyline completely!

Since getting feedback 2 weeks ago we have changed the materials and lighting to make it more like Pocoyo and changed the camera as was suggested by our tutors.

We also changed the ending of our piece so that it’s easier to read than it was in the previous version.

Here’s our final animation, hope you enjoy!

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Animatic Progression

 

The very first animatic we did for this piece was Sam’s storyboards which Sinéad scanned and I coloured then gave back to Sinéad to add sound. I love how this one turned out and really like the timings, motion and emotion in the piece.

Then, after speaking to Conánn one afternoon about our animation, Sinéad decided to do another one very quick, this is more what I based my 3D animatic off.

After seeing Sinéad’s second animatic I took the models that Samantha and I had worked on and did a quick 3D animatic to get an idea of placements and timing within the set.

Final Presentation

We did it! Today was our final presentation for our 15 second animation! Unfortunately, because of personal issues, Sinéad wasn’t able to present with us today but I’m really happy with how smoothly the presentation went overall. Thankfully, everyone was well prepared for the presentation, so we didn’t seem unprofessional.

Here’s the version of our animation that we presented and our final presentations:

Feedback

Textures:

  • To make them look more like space hoppers: mia_material > rubber > 40% chalk
  • To get the set to look more like Pocoyo: mia > amb_occ_

Camera angle is too high:

  • Camera should be locked in a single longshot
  • Bring down the camera so that viewers feel like they are among the space hoppers or are one of them
  • Nickelodeon: Brown and Purple

Focus on emotions – Aim small miss small:

  • Less acting needed
  • Faces may not be needed – emotions can and should be displayed through their movements

Faces:

  • If we decide to do faces we should work with K’s group to figure it out

Timing:

  • Should be more like the 2D animatic
  • Don’t let the software dictate the animation
  • It can be punchy – doesn’t have to be 100% smooth

Possible summer project:

  • Make 3D version of typography and animate it

 

After doing this presentation:

15 Second Animation: Animatics, Maya testings and Sounds

Samantha’s amazing post on all out sound stuff in particular and really everything we’vve done because she’s a gem

Squigley Does Animation

Over the last week, a lot has been done between the four of us. Sinéad has done a lot of video research using balloons – experimenting with how our space hoppers can be animated and potential sounds they can make. She also made test sets on Maya and also played around with lighting.. I drew up our storyboard, which has been lined and coloured digitally by Megan. Myself and Megan made space hopper models on Maya and Clíodhna has been drawing up faces for the hoppers and working on adding 2D faces to the hoppers on Maya, as well as making typography for the start/end credits.

To start, let’s show Sinéad’s video experiments.

Quick 2D animation of a bouncing ball.

Water ballon sounds and morphing.

Water balloons bouncing, moving and morphing.

Experiment with the final part of our planned animation – after the two bigger space hoppers collide and pop.

Really…

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Keeping the Storyline Simple

Step by step of our storyline:

  • 1st space hopper falls in to frame
  • bounces continuously on the spot
  • 2nd space hopper falls in to frame
  • both bounce together
  • collide mid-air
  • explosion
  • smaller space hoppers bounce around the frame
  • one bounces out of shot

This ending allows the scene to loop as Conánn had suggested when we were coming up with our new storyline.

Scale Settings:

  • centimetres: metres would be too big to be realistic
  • big space hoppers → 75cm
  • small space hoppers → 25cm

Hop Design

Character Design

One thing that we had decided on pretty early on in our project was that we thought the characters looked best in a pastel colour scheme as this was very cute and would also appeal to children

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Looking at actual space hoppers was incredibly important when it came to actually designing characters to model.

Here are my digital concepts for our character designs

character designs 2

Set Design

The set that we designed for this animation was originally going to be a white room, but then Sinéad came up with the idea to model a paper thin set which worked like the backdrops used during professional photo-shoots, i.e. fold where there would be a solid line joining the wall and floor. This means that there will be no weird shadows where we done want them and will make the background smoother

 

Looped Animations

A suggestion that Conánn made while talking to our group about our decision to scrap our original idea and begin again was to look into looped animations for inspiration as this way we can have a simple narrative but ensure that the end result is still enjoyable and appealing to audiences.

After thinking about this, I decided to look at simple looped animations for inspiration.

 

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Untitled by Nolan J Downs

This 2D animation by Nolan J Downs has a very simple narrative with the creature falling down the stairs and changing forms as this happens. I really like its use of block colours and simple shapes and think that this style is really nice to watch.

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Elephant Unicycle by Tony Pinkevich

Another 2D animation I loved was this one by Tony Pinkevich, it is incredibly simple but the character actions and personality still comes across very well. As well as this I love the pallette that he used for this piece as it draws our attention to the character and allows him to stand out very well.

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Thewall Focas by Zenzuke

I love how Carlos Albarrán (Zenzuke) has shown the character’s personalities through their colour, expressions and actions and think that we should aim to achieve a similar result in ours. Another thing about this I love is the simple silhouettes and colours used in it, although the characters have the same design, their personality has been shown through the saturation of their colours.

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Banana Dribble by Zenzuke

In one of his 3D pieces Zenzuke also uses a 3D model with an incredibly simple set and still camera to create an animation which seems almost 2D. I love this effect and would love to achieve something similar in our piece.