Hop – Final

So that’s it! We finally finished out animation, and honestly I’m so proud of my group and am so happy with how this has turned out, especially considering how little time we had since changing our storyline completely!

Since getting feedback 2 weeks ago we have changed the materials and lighting to make it more like Pocoyo and changed the camera as was suggested by our tutors.

We also changed the ending of our piece so that it’s easier to read than it was in the previous version.

Here’s our final animation, hope you enjoy!


Animatic Progression


The very first animatic we did for this piece was Sam’s storyboards which Sinéad scanned and I coloured then gave back to Sinéad to add sound. I love how this one turned out and really like the timings, motion and emotion in the piece.

Then, after speaking to Conánn one afternoon about our animation, Sinéad decided to do another one very quick, this is more what I based my 3D animatic off.

After seeing Sinéad’s second animatic I took the models that Samantha and I had worked on and did a quick 3D animatic to get an idea of placements and timing within the set.

Module Reflection

I really enjoyed Imaging and Data Visualisation as a module, it has been a very interesting module and really challenged my abilities. This module really threw us in at the deep end in terms of software and while I found this very difficult at the beginning, the lessons throughout the semester along with extra help from both my tutors and classmates made learning this software a lot less daunting and more enjoyable.

Both assignments of this module really tested my time management capabilities and were quite deceiving in terms of how long I thought the assignments would take. While the floating city seemed incredibly daunting, the research and planning of it took a lot longer than the actual modelling and texturing of the objects. The face model was the opposite, planning this model mas much less complicated and took much less time than the actual modelling.

Another thing that this module has taught me is how important it is to save often and have backups of my work. The amount of times Maya crashed just as I went to save was infuriating, but this also taught me how deleting the history every once in a while can really up the performance of the software (and reduce the risk of it crashing…) which was a very important lesson to learn.

Overall, the way this module was planned and carried out was great, and the support from tutors during this was also amazing. The range of things Alec and Conánn taught us during tutorials was incredibly helpful both for this module and our other module New Narratives and allowed me to experiment with the software, becoming more comfortable and confident as the semester went on. All of the knowledge I have gained over the course of this semester will play a huge role in helping the transition in to second year and on to placement.

Finished Head Model

So my head model is finally finished, and I am honestly so happy with the results.



After working on this for so long and spending such a long time staring at my own face, I must say I am very glad to have finished this assignment. I am happy with how the shape of this has turned out, however because I didn’t manage my time as well as I should have, I didn’t leave enough time to make my end head model as unsymmetrical as my actual face is, so it looks very strange and not that much like me in my opinion.

Regardless of it’s likeness to me though, I am very happy with how the topology of my final model and know that if I had of managed my time better I could have done more in terms of making this look more like myself.

For this head model, I used Duylinh Nguyen‘s series of videos to help me along the way, this series was immensely helpful, however there were points where I varied from his way of doing things as it seemed to create a lot of unnecessary poles.


Final Presentation

We did it! Today was our final presentation for our 15 second animation! Unfortunately, because of personal issues, Sinéad wasn’t able to present with us today but I’m really happy with how smoothly the presentation went overall. Thankfully, everyone was well prepared for the presentation, so we didn’t seem unprofessional.

Here’s the version of our animation that we presented and our final presentations:



  • To make them look more like space hoppers: mia_material > rubber > 40% chalk
  • To get the set to look more like Pocoyo: mia > amb_occ_

Camera angle is too high:

  • Camera should be locked in a single longshot
  • Bring down the camera so that viewers feel like they are among the space hoppers or are one of them
  • Nickelodeon: Brown and Purple

Focus on emotions – Aim small miss small:

  • Less acting needed
  • Faces may not be needed – emotions can and should be displayed through their movements


  • If we decide to do faces we should work with K’s group to figure it out


  • Should be more like the 2D animatic
  • Don’t let the software dictate the animation
  • It can be punchy – doesn’t have to be 100% smooth

Possible summer project:

  • Make 3D version of typography and animate it


After doing this presentation:

15 Second Animation: Animatics, Maya testings and Sounds

Samantha’s amazing post on all out sound stuff in particular and really everything we’vve done because she’s a gem

Squigley Does Animation

Over the last week, a lot has been done between the four of us. Sinéad has done a lot of video research using balloons – experimenting with how our space hoppers can be animated and potential sounds they can make. She also made test sets on Maya and also played around with lighting.. I drew up our storyboard, which has been lined and coloured digitally by Megan. Myself and Megan made space hopper models on Maya and Clíodhna has been drawing up faces for the hoppers and working on adding 2D faces to the hoppers on Maya, as well as making typography for the start/end credits.

To start, let’s show Sinéad’s video experiments.

Quick 2D animation of a bouncing ball.

Water ballon sounds and morphing.

Water balloons bouncing, moving and morphing.

Experiment with the final part of our planned animation – after the two bigger space hoppers collide and pop.


View original post 688 more words

Keeping the Storyline Simple

Step by step of our storyline:

  • 1st space hopper falls in to frame
  • bounces continuously on the spot
  • 2nd space hopper falls in to frame
  • both bounce together
  • collide mid-air
  • explosion
  • smaller space hoppers bounce around the frame
  • one bounces out of shot

This ending allows the scene to loop as Conánn had suggested when we were coming up with our new storyline.

Scale Settings:

  • centimetres: metres would be too big to be realistic
  • big space hoppers → 75cm
  • small space hoppers → 25cm