Final Tonality Pieces

These are my finalised tonality pieces. I really enjoyed doing these and am happy with how the pieces turned out.

I also did a digital pieces based of the simulated reef in Boulogne, France. This turned out surprisingly well as I haven’t worked digitally in a long time.

underwater scene


Limit Yourself

When working on the tonality pieces this week it was important to first figure out how tonal pieces worked.

For me it’s hard to imagine scenes without colour, but as Conánn told us, pieces can work with good tonality and little colour as the tonality is what adds depth to your work.  Limiting yourself to just a few shades will force you to think about the placement within the piece and help you improve.

When researching tonality I found that  “value refers to the relative lightness or darkness of things independent of colour (as in a black and white photograph), tonality has to do with the way colours unify,” tone in a piece is used to create the illusion of depth in the piece, objects are usually darker or more saturated when they’re in the foreground. In order to draw attention to things within a drawing there should be an extreme contrast between the tones next to eachother, for example white next to black.

Below are some examples of tonality pieces I found really helpful when doing my own work.


Tonality Research

After deciding about our plans for this world, we began to do some research. We’ve decided that this world will have 5 layers:

  • First layer: Sun at the world’s core; like an underwater volcano.
  • Second layer: Condensation like clouds for the world – heat from the sun evaporates all water.
  • Third layer:  Boiling water ‘sky’ between the condensation and the liveable water. Few creatures can actually live here.
  • Fourth layer: Habitable layer with the creatures of this world. Air bubbles and meteorite pieces.
  • Fifth layer: External layer, rocks and ice with holes from where the asteroids have hit.

As a group we began to research underwater concept art so we would have an idea of how the light would vary through the water  and how it would affect the tones in the water. We noticed that a common aspect of work based in underwater scenes was that things became less focused and seemed to have a mist over them in the backgrounds of the pieces.

In order to get an idea of what the planets core would be like we looked at what lava would look like underwater and found this video:

I researched meteorites and asteroids to try and discover the differences between them, asteroids are large and rocky, often seeming more like large piles of rubble and same goes for meteors,with the names varying on whether or not they enter the earth’s atmosphere. Comets are more metallic and often are made up of ice and dust particles.



After presenting our finalised character designs to the class, we changed projects again! This week, our group hasn’t changed, so I’m with Dervla, Michelle and Rebecca again.

We’re now working n the Dyson Sphere/ Raindrop world that Eoin’s group was working on last week. At first I was a bit confused as to what this world actually was but this was cleared up for us by Eoin who gave us the back story to the world and explained the hierarchy of characters.

However, since this group had changed about the world and combined the Dyson Sphere and the raindrop we weren’t actually too sure of what this world would look like! This world is like a raindrop with a sun in the centre of it, and there are 5 layers, only one of which is habitable by the creatures living in this world, we thought about how plant life would survive in only water and looking back through the projects, Rhea had been looking at this the first week when this world was just a wee idea.

rhea sketchbook

Pages from Rhea’s Sketchbook

Then we began to think about how they would get the materials needed to build the robotic creatures that had been designed by the previous group. We settled on the idea that meteors and asteroids would hit the external ice layer of the world, causing them to slow down enough that they would come to a stop within the habitable water, allowing the creatures to extract materials from them and plant life to grow on them. We also decided that the creatures could possible have homes built on/ within these asteroids/ meteorites after they’d gotten all the useful materials from them.