After Michael’s lesson on storyboarding within a company. I decided to redo my storyboards to make it clearer what was happening within them.
Today in class we were given a lesson by Michael on how to properly do a storyboard which would be used within an animation studio to get across your ideas clearly to groups who haven’t been on this project before you.
I found this lesson incredibly helpful and plan to go back and redo my boards in this way.
For the narrative of our world we decided to have the Timekeeper drop the hourglass, causing it to fall and crack. He would then be sucked in to the world and have to choose which direction to take; one which would lead him to the bright, positive side where the characters viewed him as a kind God and worshipped him, or the other which was dark and filled with creatures who felt their God had abandoned them, causing them to turn on him when he appeared.
As this was quite a long story line (with alternate endings) we decided to split things up, Claire worked on the beginning of the story with the time keeper looking in to the hourglass and seeing the world, I did the scene of him dropping the hourglass, Dervla worked on the possible ending of him being attacked by the evil creatures while Bethnay worked on the alternative with him being worshipped by the creatures.
Here’s what we came up with:
This week after presenting our work we surprisingly swapped neither teams nor projects! I was happy with this as I was beginning to enjoy the environment of Hourglass World and as this week we begin with storyboards I’m very excited to create a narrative for this world!
As we haven’t changed worlds we don’t need to spend as much time researching the world as we have had to in previous weeks, but in order to create a storyline for this world, we did have to go back and look at the characters in this world and how they were able to survive the hourglass being turned.
We looked through Jordan‘s blog from character design week and found these characters that we used as the basis for the ‘intelligent’ creatures in this world
I went on to look at this design and see how I could make it more adaptable to the world being flipped upside down and having to begin again etc and came up with a design where the creature was able to scrunch up a bit like an armadillo in order to survive the impact.
For the Timekeeper who seems to be like a deity who controls the hourglass we found a stunning design by Niamh and decided to simplify this so that everyone in our team would actually be able to draw it! We also altered him a bit so now he’s only got 4 arms and a wispy/ smoky trail.