This week for class we were asked to look at other artist’s CV’s/ Resumes to get an idea of what the standards were within the industry and see what made a good/ bad resume in our opinions. Before looking at examples of animator’s resumes I first decided to research what made a good or bad resume.
A good resume should include:
- Name and Contact Information
- Experience – Do not exagerrate this, the truth will come out
- Skills and Software
- Education (when it comes to ordering your resume, experience always trumps education)
- Recognitions/ Achievements/ Awards (if applicable)
- If you have a visa
A lot of companies will get hundreds of resumes a week and so they only skim them to see if they are relevant for the positions available, therefore it is important that your resume will be able to stand out in this. Some ways to do this are:
- Include URLs for your online footprint: We live in a digital age and companies will google you to see what they can find out about you. Providing URLs shows that you are interested in your field beyond it being a 9-5 job.
- List your personal projects: Again, this shows you are passionate about the industry, and a lot of the time you will be asked about this at interview anyway. Show that you are willing or wanting to learn about areas beyond your speciality, even if it’s just so you can better explain what you want from your colleagues.
- Bring some personality to the resume: While it is important to keep work details professional there are ways to have fun with it and show your personality.
- Show your passion and give them something to relate to: This shows that you will fit in well at the work place. Maybe speak about your hobbies and things you do outside of work, but don’t be passive when doing this
- Write in third person past tense: It is stronger and writing in past tense shows that you have accomplished something.
We also discussed some things you shouldn’t do if you want to get hired:
- Don’t use a Microsoft template: Tecruiters look at hundreds of resume’s so make it unique.
- Don’t hand deliver your resume: It may show that you are determined but professionals are swamped and a stranger showing up unannounced with a resume is creepy; don’t let this stop you from talking to companies though – ask if you can get a tour, most places will oblige.
- Don’t address it to the CEO: most of the time this will end up on a recruiters desk and it seems naive if it is addressed to the CEO; look online to see if there is someone you should address it to or ask people you meet if they know who’s best
- Avoid indepth personal information: remember that companies don’t want to be seen as being discriminatory, so if you flood them with unnecessary information about yourself it will just make them uncomfortable
- Don’t be vague about objectives: This is a very competitive field, make sure it is clear to the company the direction you want to be headed.
Lastly and most importantly: Remember recruiters are paid to be judgemental.
After doing this research I decided to look at examples of animators resumes.
I found Dani Abram’s pie chart/ comic book style resume really difficult to read. Although I understand she was trying to get across her personal info in a unique was and show her passion for what she does, I think that it came across more so as unprofessional. Her traditional resume is much clearer and easier to understand, however both are lacking personal contact information.
Kyle Winkelman’s resume structure was much clearer to me and easier to understand as colour was used to highlight the key information. I did however find that the fonts and spacing meant that it was quite hard to read. It definitely isn’t the best resume I’ve seen but to me it is much better than those before it.
I think that Jack Walker’s personality comes through in his resume really well, I really like how he has used icons to represent each section and think that the hobbies and interests section is a really nice touch. This is a really nice example of how to get across your personality while keeping it professional.