Problems Solved?


Scale Chart done in Character Design Week. (Lorna’s the wee black dot!)

Something that has been difficult throughout this project is the size difference between the characters in the other layers compared to those in the first layer.

Originally the idea was for there to be more than one slide, but then we decided that the game should be a sort of a time trail with the characters going down the slide one at a time, meaning that there would only be one slide. Rebecca came up with the idea that there could be a kind of groove or indentation in the slide  that the smaller carts could fit in to!


Eoin’s concept art for the slide with indentation

The other problem we had was trying to come up with a name for the game!

We had thought about cheesy  (awful) rollercoaster names and decided to cut that idea out completely before it developed (even if Mad Marbles does sound a lot like something a kid Lorna’s age would come up with..)

We then thought of combining the words marble and marvelous to come up with “Marbleous.” Everyone had liked this name, but I thought about takingthe idea of unity and such one step further..

I speak French fluently so thought about the idea of combining the French word for marbles “des billes” with the word marble to come up with Marbilles and after I pitched this it seems to have stuck, this means I can finally  finish up my posters!!


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